Tuesday, 11 October 2011

New Take

i have decided to not go with a 2D platformer after all, i see a gap in the market for 3D platformers, they were highly popular during the late 90's early 20's, and havent really been explored since then, the most recent being banjo kazooie nuts and bolts, which was a surprise hit.

i can keep all my level ideas and digging tool ideas with the change to a 3rd person platformer, and the main purpose for a change like this is to make the most out of the decline in 3d platformers right now.

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